#pragma once
#include "CFolderTree2D.h"

// CViewYourFolder view

class CViewYourFolder : public CView
{
	DECLARE_DYNCREATE(CViewYourFolder)

// Attributes
private:
	CFolderTree2D* m_pFolderTree;

// Operations
protected:
	CViewYourFolder();           // protected constructor used by dynamic creation
	virtual ~CViewYourFolder();

public:
	void CreateFolderTree();

// Overrides
public:
	virtual void OnInitialUpdate();

// Implementation
public:
	virtual void OnDraw(CDC* pDC);      // overridden to draw this view
#ifdef _DEBUG
	virtual void AssertValid() const;
#ifndef _WIN32_WCE
	virtual void Dump(CDumpContext& dc) const;
#endif
#endif

// Generated message map functions
protected:
	DECLARE_MESSAGE_MAP()
};


